THREE.JS / FOUNDATIONS 147
Stress the loop.
Controlled load injection makes the quality governor face sustained pressure. Increase visible actors, observe the renderer's measured cost, then recover to a lighter load without losing resource ownership.
Initializing
Preparing renderer
Preparing the load pool, quality ladder, and timing sensor...
- load
- -
- visible
- -
- quality
- -
- sensor
- -
- cost p95
- -
- draws
- -
Pressure controlsload changes reuse the actor pool
The load pool is ready; sampling records evidence without changing quality unless adaptive mode is enabled.
Stress graph-
The graph will report its structural quality boundaries after initialization.
load pool+shadow+reflection+post->timed frame
Ownership and recoverywaiting
reflector target-
shadow map-
tracked targets-
last decision-
The actor pool and quality graph ownership will be reported after initialization.
Renderer error
Try ?forceWebGL=1 for the WebGL2 path. Load counts are an application-level stress fixture; timestamp-query reports actual backend timing when supported.
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