THREE.JS / FOUNDATIONS 147

Stress the loop.

Controlled load injection makes the quality governor face sustained pressure. Increase visible actors, observe the renderer's measured cost, then recover to a lighter load without losing resource ownership.

Initializing Preparing renderer

Preparing the load pool, quality ladder, and timing sensor...

load
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visible
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quality
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sensor
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cost p95
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draws
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Pressure controlsload changes reuse the actor pool

The load pool is ready; sampling records evidence without changing quality unless adaptive mode is enabled.

Stress graph-

The graph will report its structural quality boundaries after initialization.

load pool+shadow+reflection+post->timed frame
Ownership and recoverywaiting
reflector target-
shadow map-
tracked targets-
last decision-

The actor pool and quality graph ownership will be reported after initialization.

Try ?forceWebGL=1 for the WebGL2 path. Load counts are an application-level stress fixture; timestamp-query reports actual backend timing when supported.

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