THREE.JS / WEBGL EFFECT CONTRACT
Two eyes, one zero-parallax plane.
The official anaglyph example replaces the normal renderer call with an `AnaglyphEffect` that renders off-axis left/right cameras into two targets, then composites them through Dubois color matrices. This study keeps that effect boundary with deterministic local spheres.
- STATUS
- Preparing
- BACKEND
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- STATUS DETAIL
- Creating stereo effect.
- SPHERES
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- EYE SEPARATION
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- PLANE DISTANCE
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- SAMPLE AVG / P95
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`AnaglyphEffect` is a WebGLRenderer-only replacement render path. The official Pisa skybox, random 500-sphere distribution, exact page/Stats/pixel fidelity, immersive stereo comfort, arbitrary device/compiler matrices, context loss, and whole-example fidelity remain separate.
Source: official anaglyph example · AnaglyphEffect API