THREE.JS / FOUNDATIONS 21
One atlas. Three views.
A single texture source can feed many camera-facing labels while one renderer composes the same world into hero, top, and side viewports.
- viewports
- —
- sprites
- —
- atlas source
- —
- draw calls
- —
- triangles
- —
Initializing
—
Preparing one atlas source and three camera passes…
Click a mesh or label to inspect the active view.
Drag to orbit the hero view · press R to reset
Review scene composition
Atlas + multi-view error
LAB 21 / ATLAS + VIEWS