THREE.JS / FOUNDATIONS 21

One atlas. Three views.

A single texture source can feed many camera-facing labels while one renderer composes the same world into hero, top, and side viewports.

viewports
—
sprites
—
atlas source
—
draw calls
—
triangles
—
Initializing —

Preparing one atlas source and three camera passes…

Click a mesh or label to inspect the active view.

Drag to orbit the hero view · press R to reset

Review scene composition
LAB 21 / ATLAS + VIEWS