THREE.JS / MATERIALS / CANVASTEXTURE
Paint the map.
The drawing canvas is the source for a CanvasTexture on a rotating cube. Pointer strokes and the stamp control mark the texture needsUpdate boundary explicitly.
Loading CanvasTexturePreparing the canvas source and cube.
- backend
- WebGL2
- texture
- —
- source size
- —
- strokes
- 0
- texture version
- —
- frames
- —
- sample avg / p95
- NOT RUN
Official page framing, exact pointer/canvas layout, pixel fidelity, device/compiler matrix, GPU upload inspection, device-wide performance, native WebGPU parity, context-loss stress, and whole-example fidelity remain separate.