THREE.JS / FOUNDATIONS 13
The GPU keeps receipts.
Inspect the active backend, its limits, and the resources Three.js is tracking. Then allocate a small gallery and dispose it cleanly.
Initializing capabilities—
Reading renderer state…
resource lifecycle
- pack state
- base
- frame draws
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- pixel ratio
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tracked memory
- geometries
- —
- attributes
- —
- textures
- —
- reported bytes
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renderer capability snapshot
- coordinate system
- —
- output color space
- —
- tone mapping
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- drawing buffer
- —
- max 2D texture
- —
- color attachments
- —
- timestamp query
- —
- render targets
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Capabilities initialization failed.
The renderer could not start.
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LAB 13 / CAPABILITIES + LIFECYCLE