THREE.JS / FOUNDATIONS 80

Channels are contracts.

One MaterialX nodegraph reads three local maps: albedo, packed metallic-roughness, and tangent-space normal data.

vertices
—
draw calls
—
material path
—
nodegraph
—
map nodes
—
backend
—
Initializing —

Preparing the channel-aware MaterialX graph…

tiledimage → extract / normalmap → standard_surface · press R to reset

Return to standard surface recipes
GLTF PACKED PBR roughness G · metalness B · normal 1.0 MaterialX extract nodes / pinned 0.185.1
LAB 80 / MATERIALX CHANNEL MAPS