THREE.JS / FOUNDATIONS 80
Channels are contracts.
One MaterialX nodegraph reads three local maps: albedo,
packed metallic-roughness, and tangent-space normal data.
- vertices
- —
- draw calls
- —
- material path
- —
- nodegraph
- —
- map nodes
- —
- backend
- —
Initializing
—
Preparing the channel-aware MaterialX graph…
tiledimage → extract / normalmap → standard_surface · press R to reset
Return to standard surface recipes
GLTF PACKED PBR
roughness G · metalness B · normal 1.0
MaterialX extract nodes / pinned 0.185.1
Channel graph notice
LAB 80 / MATERIALX CHANNEL MAPS