A second skin for light.
Clearcoat adds a thin reflective layer over a base physical material. Compare four authored surfaces while the selected lane exposes coat strength, coat roughness, independent coat normals, and front-light response.
Preparing four physical material lanes and the environment.
- backend
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- selected lane
- —
- clearcoat
- —
- coat roughness
- —
- normal strength
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- front light
- —
The physical material lanes will be compiled after the renderer is ready.
MeshPhysicalNodeMaterial
clearcoat + roughness
clearcoatNormalMap
camera-owned PointLight
Ultra HDR
MeshPhysicalMaterial
Clearcoat is a separate reflective layer; its roughness and normal map can differ from the base material.
WebGPU uses MeshPhysicalNodeMaterial; forced WebGL2 uses MeshPhysicalMaterial with the same clearcoat surface properties.
Derived from the official Clearcoat example and the MeshPhysicalNodeMaterial / MeshPhysicalMaterial contracts.
The renderer could not create the study.