THREE.JS / FOUNDATIONS 56
The surface remembers.
A storage-backed vertex buffer carries position and velocity for every vertex. Press into the shape and watch the compute spring pull it home.
Initializing compute geometry—
Preparing a generated surface and per-vertex storage.
Storage-backed vertex deformation controls
- path
- —
- vertices
- —
- storage
- —
- compute passes
- —
- draw calls
- —
- triangles
- —
Compute geometry initialization failed.
The storage-backed vertex simulation could not initialize.
Click and drag across the jelly. The compute kernel applies a local brush impulse, then springs every vertex toward its authored position.
LAB 56 / COMPUTE GEOMETRY