THREE.JS / FOUNDATIONS 167
Compute the field.
The official compute-particles pattern made explicit: storage arrays initialize once, a compute node updates them, and a sprite material reads the same positions as an attribute.
Selecting the current renderer backend before creating the particle contract.
LIVE PARAMETERS
Shape the motion
Click the field to apply the official-style impulse compute. Drag to orbit; pointer impulses are counted only when the orbit gesture is not active.
Particles-
Path-
Compute passes-
Draw calls-
Storage-
Impulses0
The route will identify whether positions are storage-buffer data or a CPU attribute reference.
01initialization pending
02update pending
03render binding pending
RUNTIME ERROR
The compute particle study could not start.
LAB 167 / STORAGE + COMPUTE + SPRITES