THREE.JS / FOUNDATIONS 167

Compute the field.

The official compute-particles pattern made explicit: storage arrays initialize once, a compute node updates them, and a sprite material reads the same positions as an attribute.

-Preparing

Selecting the current renderer backend before creating the particle contract.

LIVE PARAMETERS

Shape the motion

Click the field to apply the official-style impulse compute. Drag to orbit; pointer impulses are counted only when the orbit gesture is not active.

Particles-
Path-
Compute passes-
Draw calls-
Storage-
Impulses0

The route will identify whether positions are storage-buffer data or a CPU attribute reference.

01initialization pending
02update pending
03render binding pending
LAB 167 / STORAGE + COMPUTE + SPRITES