WEBGPU IBL RESOLVEstarting
THREE.JS / FOUNDATIONS 175
The winner still needs a material.
A visibility buffer gives the resolve pass a primitive. UVs, normals, surface values, and environment light turn that primitive into a surface.
Preparing storage attributes, a NodeMaterial resolve, and a CPU reference...
WEBGL2 CPU REFERENCEstarting
resolve pipeline
Choose the surface output.
Awaiting both paths.
WebGPU reconstructs interpolated attributes from the winning triangle
and feeds a MeshStandardNodeMaterial. The WebGL2 panel is
an explicit CPU/DataTexture reference; pixel equality is not claimed.
WebGPUWebGL2
execution
——
material
——
environment
——
passes
——
draws
——
01read winner
02rebuild attributes
03shade surface
Compute rasterizer IBL initialization failed.
The renderer could not start.
Compact 160×96 material resolve · official boundary: 15,625 instances, 16/17-bit visibility, six LOD ratios, 16-level HZB.
Pinned official compute-rasterizer IBL source
LAB 175 / RASTERIZER IBL