THREE.JS / FOUNDATIONS 62
Snow remembers where it lands.
One hundred thousand flakes fall from storage buffers, collide with a GPU-written surface map, and become a second, static particle layer.
Initializing compute snow—
Preparing storage-backed particles and a collision target.
Snow field controls
GPU postprocess active
Waiting for the simulation path.
- path
- —
- particles
- —
- collision
- —
- updates
- —
- passes
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- draw calls
- —
Snow simulation initialization failed.
The compute snow scene could not initialize.
The WebGL2 route keeps the scene framing with a smaller CPU-owned falling-snow proxy.
LAB 62 / COMPUTE SNOW