THREE.JS / FOUNDATIONS 60
A picture with no pixels.
The GPU writes every texel, then the material samples the same texture as a finished image. Change the wave field and watch one dispatch redraw the whole surface.
Initializing compute texture—
Preparing a 512 × 512 storage texture.
Texture field controls
Texture is waiting for a new dispatch.
- path
- —
- texture
- —
- invocations
- —
- dispatches
- —
- draw calls
- —
Compute texture initialization failed.
The generated texture could not initialize.
The WebGL2 route mirrors the field into a CPU-owned DataTexture.
LAB 60 / COMPUTE TEXTURE