THREE.JS / WEBGL MATERIAL CONTRACT
One cube, two directions.
The official cubemap examples load six faces, use one cube for the scene background, and assign reflection or refraction mappings to material samples. This study keeps those native relationships visible with deterministic in-memory faces.
- STATUS
- Preparing
- BACKEND
- —
- STATUS DETAIL
- Creating cube faces.
- CUBE FACES
- —
- SPECIMENS
- —
- ACTIVE POLICY
- —
- SAMPLE AVG / P95
- —
`CubeTexture` owns six images and defaults to cube reflection mapping; the refraction fixture uses `CubeRefractionMapping` and a native `refractionRatio`. Official Walt/Lucy assets, OBJ/PLY loading, exact page/pixel fidelity, full image matrices, device/compiler coverage, context loss, and whole-example fidelity remain separate.
Sources: reflection/refraction example · refraction example · CubeTexture docs