WEBGPU STUDY / CURVE MODIFIER

A curve can become a texture.

Flow bends a mesh on the GPU by sampling curve position and Frenet frames from a half-float data texture, then advances the mesh along that path.

Preparing study—

Creating a procedural curve and flow…

Click a handle to attach TransformControls, or use the buttons to mutate it. `?forceWebGL=1` verifies the classic shader-based Flow fallback; the official font asset is intentionally replaced with a procedural mesh. Inspector/presentation, exact pixels, and whole-example fidelity remains separate.

THREE.JS FOUNDATIONS / CURVE DATA IS GPU STATE