WEBGPU STUDY / CURVE MODIFIER
A curve can become a texture.
Flow bends a mesh on the GPU by sampling curve position and Frenet frames from a half-float data texture, then advances the mesh along that path.
Preparing study—
Creating a procedural curve and flow…
- mode
- —
- owner
- —
- flow
- —
- texture
- —
- handle
- —
- offset
- —
—
Waiting for a bounded render sample.
Study failed.The lesson could not initialize.
Click a handle to attach TransformControls, or use the buttons to mutate it. `?forceWebGL=1` verifies the classic shader-based Flow fallback; the official font asset is intentionally replaced with a procedural mesh. Inspector/presentation, exact pixels, and whole-example fidelity remains separate.
THREE.JS FOUNDATIONS / CURVE DATA IS GPU STATE