THREE.JS / BUFFERGEOMETRY / PARTICLES
Make size a live attribute.
Points turns one vertex into one camera-facing particle. This fixture keeps the official custom size attribute, vertex colors, perspective attenuation, sprite sampling, and per-frame CPU upload visible.
Loading particlesPreparing the 100,000-point fixture.
- backend
- WebGL2
- particles
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- attributes
- —
- material
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- sprite
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- frames
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- sample avg / p95
- NOT RUN
Official random field, Stats panel, exact page/pixel fidelity, shader compiler/device matrix, driver upload inspection, device-wide performance, native WebGPU parity, context-loss stress, and whole-example fidelity remain separate.
Study failed.