THREE.JS / WEBGL MATERIAL CONTRACT

Move the surface, keep the maps aligned.

The official displacement-map example combines normal, AO, displacement, and environment maps on a double-sided standard material. This study keeps those map channels native with deterministic procedural fixtures.

STATUS
Preparing
BACKEND
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STATUS DETAIL
Creating map fixtures.
GEOMETRY
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MAP CHANNELS
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MATERIAL
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SAMPLE AVG / P95
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Displacement moves vertices in the material vertex stage; normal and AO maps affect shading through UV/UV2 channels. The official ninja OBJ/maps, exact environment faces, GUI/Stats/page/pixel fidelity, driver/compiler matrices, context loss, and whole-example fidelity remain separate.

Source: official displacement-map example