THREE.JS / WEBGL MATERIAL CONTRACT
Move the surface, keep the maps aligned.
The official displacement-map example combines normal, AO, displacement, and environment maps on a double-sided standard material. This study keeps those map channels native with deterministic procedural fixtures.
- STATUS
- Preparing
- BACKEND
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- STATUS DETAIL
- Creating map fixtures.
- GEOMETRY
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- MAP CHANNELS
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- MATERIAL
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- SAMPLE AVG / P95
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Displacement moves vertices in the material vertex stage; normal and AO maps affect shading through UV/UV2 channels. The official ninja OBJ/maps, exact environment faces, GUI/Stats/page/pixel fidelity, driver/compiler matrices, context loss, and whole-example fidelity remain separate.