THREE.JS / FOUNDATIONS 304
The asset is a runtime.
Load an official FBX fixture, inspect what the loader actually returns, then drive its clips through an AnimationMixer without hiding scale, coordinate, or failure boundaries.
Initializing
WEBGL2
Preparing FBXLoader and the WebGL2 reference…
- loader
- —
- request
- —
- meshes
- —
- skinned / bones
- —
- materials / textures
- —
- animation clips
- —
- bounds
- —
- sample
- NOT RUN
LOADING MANAGER / WAITING Z-UP ROOT / —
The FBX loader owns parsing; the returned Group owns meshes, skeletons, textures, and AnimationMixer actions until explicit release.
Sources: FBXLoader · LoadingManager · AnimationMixer · official FBX example
FBX contract boundary
LAB 304 / FBX LOADER CONTRACT