THREE.JS / FOUNDATIONS 304

The asset is a runtime.

Load an official FBX fixture, inspect what the loader actually returns, then drive its clips through an AnimationMixer without hiding scale, coordinate, or failure boundaries.

Initializing WEBGL2

Preparing FBXLoader and the WebGL2 reference…

loader
—
request
—
meshes
—
skinned / bones
—
materials / textures
—
animation clips
—
bounds
—
sample
NOT RUN

LOADING MANAGER / WAITING Z-UP ROOT / —

The FBX loader owns parsing; the returned Group owns meshes, skeletons, textures, and AnimationMixer actions until explicit release.

Sources: FBXLoader · LoadingManager · AnimationMixer · official FBX example

LAB 304 / FBX LOADER CONTRACT