THREE.JS / FOUNDATIONS 50
A volume can learn to rise.
A GPU fluid loop advects velocity and dye, projects away divergence, then raymarches the living temperature field as light.
Initializing fire—
Preparing storage textures and compute passes…
volumetric fluid controls
- path
- —
- grid
- —
- compute graph
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- ray steps
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- draw calls
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- cpu ms
- —
Volumetric fire initialization failed.
The GPU fluid simulation could not initialize.
Buoyancy makes hot dye rise. Turbulence bends the velocity field. Pressure projection keeps the flow approximately divergence-free; ray steps trade image quality for cost.
LAB 50 / GPU VOLUMETRIC FIRE