THREE.JS / FOUNDATIONS 288
Depth gives air a shape.
Volumetric fog reconstructs a world-space ray from the depth buffer, samples a 3D cloud field, then denoises a low-resolution result without smearing across geometry.
Initializing volumetric fog—
Preparing a local depth-aware volume and TSL pipeline…
volume + denoiser controls
- path
- —
- depth source
- —
- draw calls
- —
- cpu ms
- —
Volumetric fog initialization failed.
The depth-aware volume graph could not initialize.
The WebGL2 route keeps native exponential fog visible as a direct reference; the 3D cloud volume and JBU graph are WebGPU-only here.
LAB 288 / VOLUMETRIC FOG