01 / Start with the basics

Your first 3D scene.

Look around a real Three.js scene. Discover how shapes, surfaces, light, and a camera work together.

Live sceneMotion on

Drag to look around

Draw calls
0
Triangles
0
Pixel ratio
1

Read the scene walkthrough and code exercises →

Try this

  1. Change your viewpoint. Drag the scene to orbit. Scroll or pinch to get closer. Your camera moves while the objects stay in the scene.
  2. Pause and look. Stop the motion and notice the reflections on the knot, the shadows on the floor, and the small cubes around it.
  3. Start again. Use Reset view, or focus the scene and press R, to return to the original camera angle.
What makes this scene work?
Geometry
The shapes: a knot, a ring, a floor, and cubes.
Materials
How each surface reflects light and what color it has.
Lights
What illuminates the objects and creates shadows.
Camera
The viewpoint you move by dragging the scene.
Next / 02See how shapes are built