A glTF viewer that fails well.
A production-shaped asset pipeline needs more than a successful model load. This viewer keeps progress, decoder configuration, extension declarations, bounds framing, animation state, asset switching, and cleanup visible as one repeatable contract.
Configuring GLTFLoader, MeshoptDecoder, KTX2Loader, and DRACOLoader…
A selected asset will load through the configured decoder pipeline.
- backend
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- meshes
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- vertices
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- textures
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- animations
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- draw calls
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The loaded asset's parser metadata and decoded scene graph appear here.
Check the asset path and decoder configuration.
Derived from the official GLTFLoader, LoadingManager, DRACOLoader, KTX2Loader, and AnimationMixer contracts, plus the official compressed glTF and animation examples. Use ?forceWebGL=1 to inspect the labeled WebGL2 path.