THREE.JS / FOUNDATIONS 263
Every map gets its own UV policy.
KHR_texture_transform lives on glTF textureInfo,
not just base color. This fixture sends transforms through five PBR
channels and makes the loader-created Texture state inspectable.
STATUS
INITIALIZING
Preparing five transformed material channels.
BACKEND-
- MATERIALS
- -
- MAP ROLES
- -
- TEXTURES
- -
- UV SETS
- -
TextureInfo inspectionnative GLTFLoader output
runtime mapwaiting
associationwaiting
uv channelwaiting
color spacewaiting
offset / repeatwaiting
rotationwaiting
Application overridespost-load state
textureInfo -> Texture.clone() -> offset / repeat / rotation / channel
Derived from the official GLTFLoader, Texture, and glTF loader example, plus the ratified Khronos KHR_texture_transform contract and TextureTransformMultiTest coverage.
Drag to orbit · scroll to dolly · use ?forceWebGL=1 for a WebGL2 comparison.
PBR CHANNEL MATRIX five transformed textureInfo roles
LAB 263 / GLTF TEXTURE TRANSFORM CHANNELS