GALLERY CONTRACT / WEBGL POSTPROCESSING

Light needs something to cross.

A native WebGL2 study of the classic godrays shape: sample the rendered image toward a projected light source, accumulate a radial scatter, then compose it through an isolated ShaderPass.

Preparing study—

Creating the beauty → radial scatter → output graph…

This route captures the radial-scatter contract with deterministic local geometry. The third-party godrays composer, official assets, exact GUI/page/pixel parity, visual parity, backend matrices, and whole-example fidelity remain unverified.

THREE.JS FOUNDATIONS / GODRAYS PASS