GALLERY CONTRACT / WEBGL POSTPROCESSING
Depth, sampled twice.
A native WebGL2 study of GTAOPass: an internal normal/depth buffer feeds ground-truth ambient occlusion, then a Poisson denoise target is composed into the final image.
Preparing study—
Creating the RenderPass → GTAOPass → OutputPass graph…
- pipeline
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- output
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- ao
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- targets
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- frame ms
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- sample avg/p95
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- owned
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GTAOPass owns a normal/depth G-buffer, a HalfFloat AO target, a denoise target, procedural noise textures, and explicit output modes.
Study failed.The lesson could not initialize.
This deterministic scene exercises the installed WebGL GTAOPass contract. The official TSL/GTAO page, assets, exact GUI/page/pixel parity, backend parity, and whole-example fidelity remain unverified.
THREE.JS FOUNDATIONS / GTAO PASS