GALLERY CONTRACT / WEBGL POSTPROCESSING

Depth, sampled twice.

A native WebGL2 study of GTAOPass: an internal normal/depth buffer feeds ground-truth ambient occlusion, then a Poisson denoise target is composed into the final image.

Preparing study—

Creating the RenderPass → GTAOPass → OutputPass graph…

This deterministic scene exercises the installed WebGL GTAOPass contract. The official TSL/GTAO page, assets, exact GUI/page/pixel parity, backend parity, and whole-example fidelity remain unverified.

THREE.JS FOUNDATIONS / GTAO PASS