THREE.JS / LIGHTS / HEMISPHERE
Sky above. Ground below.
A HemisphereLight blends sky and ground colors without casting shadows. The study keeps its helper update boundary visible beside a directional shadow reference and a source-shaped sky dome.
HEMISPHERE READYWEBGL2
Hemisphere sky/ground lighting is illuminating a deterministic target scene.
- sky
- —
- ground
- —
- directional
- —
- shadow
- —
- helpers
- —
- draw calls
- —
- frames
- 0
- sample
- NOT RUN
Frame-time samples are local WebGL2 evidence only; whole-example fidelity remains separate.
Sources: HemisphereLight · HemisphereLightHelper · official example