THREE.JS / LIGHTS / HEMISPHERE

Sky above. Ground below.

A HemisphereLight blends sky and ground colors without casting shadows. The study keeps its helper update boundary visible beside a directional shadow reference and a source-shaped sky dome.

HEMISPHERE READYWEBGL2
Hemisphere sky/ground lighting is illuminating a deterministic target scene.
sky
—
ground
—
directional
—
shadow
—
helpers
—
draw calls
—
frames
0
sample
NOT RUN

Frame-time samples are local WebGL2 evidence only; whole-example fidelity remains separate.

Sources: HemisphereLight · HemisphereLightHelper · official example