Three paths to IBL.
Hold the lighting context steady while swapping its source: a real HDR/EXR file, a PMREM captured from a scene, or a live CubeCamera capture. The bench makes source fidelity, probe generation, and derived-resource ownership measurable.
Preparing real-file and scene-capture IBL pipelines.
- source
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- pipeline
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- lighting model
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- probe
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- graph builds
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- draws
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- triangles
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- capture ms
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- PMREM ms
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- CPU avg
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- CPU p95
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- textures
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Model and capture ownership changes wait for an explicit rebuild; gain and AO update uniforms.
The selected pipeline has not been built.
Decoded files, cube captures, PMREM radiance, and probe irradiance are tracked independently.
- load ms
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- capture ms
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- probe ms
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- PMREM ms
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- frames
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- source status
- waiting
Load a source, choose a context, and sample post-conversion shading.
The real-file path uses HDRLoader/EXRLoader plus
PMREMGenerator.fromEquirectangular(). Scene and cube paths
contrast fromScene() with CubeCamera.update() and
fromCubemap(); all probe paths use
LightProbeGenerator.fromCubeRenderTarget(). Use
?forceWebGL=1 for the forced WebGL2 route.