THREE.JS / FOUNDATIONS 24
Light is the composition.
A physical-scale studio makes the image-quality stack visible: environment reflections, shadow-map decisions, tone mapping, bloom, and outline passes.
- pipeline
- —
- environment
- —
- passes
- —
- shadows
- —
- draw calls
- —
- triangles
- —
Initializing
WebGL2
Preparing the HDR environment, shadow map, and pass chain…
Click a studio object to outline it.
Drag to orbit · click an object · press R to reset
Next: immersive rendering
Image quality error
LAB 24 / LIGHT + COMPOSITING