WEBGPU BACKENDstarting
one geometry · one material · one draw
THREE.JS / FOUNDATIONS 170
A single geometry and material become a moving field of objects. Inspect the per-instance matrix stream while both renderer backends share the same draw contract.
Preparing the paired renderers and instance matrices…
one geometry · one material · one draw
forced fallback · same matrix stream
instanced rendering
The official example updates instanceMatrix for every
frame while the geometry and material remain shared. Instance count
changes the active range, not the draw-call topology.
The renderer could not start.
Drag either field to orbit · press R to reflow