LAB 195 / GPU PATH INSTANCING
A thousand particles, one heartbeat.
Sample a mathematical path once, then let one node material animate every instance around it. The highlighted wave wraps from the tail back to the head without moving a JavaScript object per particle.
InitializingRenderer —
Building the path sample and per-instance attribute buffers.
Path field controls
- path
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- instances
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- draw calls
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- attributes
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- pulse
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Instanced path initialization failed. The path field could not initialize.
The WebGL2 baseline updates one InstancedMesh matrix per active particle; the WebGPU path keeps the transform in TSL.