LAB 194 / WEBGPU SPRITES

One sprite. Ten thousand positions.

A single texture becomes a deep field of camera-facing particles. TSL supplies each instance’s position, rotation, and scale without expanding the JavaScript scene graph.

InitializingRenderer —

Loading the local sprite texture and preparing the instanced path.

The WebGL2 baseline uses one CPU-owned point cloud; Sprite.count is a WebGPU-only instancing contract.