MANUAL STUDY / CAMERAS

Choose the pixels.

Projection, viewports, pixel coordinates, and depth precision are separate camera decisions. Switch one contract at a time.

Preparing camera study—
Creating perspective, orthographic, split-view, and depth-precision paths…

Two-view modes use one canvas with scissor rectangles. Top-left mode makes canvas pixels the camera’s world units. Log-depth mode rebuilds the renderer because the depth option is constructor-level.

THREE.JS FOUNDATIONS / CAMERA MANUAL