MANUAL STUDY / CAMERAS
Choose the pixels.
Projection, viewports, pixel coordinates, and depth precision are separate camera decisions. Switch one contract at a time.
Preparing camera study—
Creating perspective, orthographic, split-view, and depth-precision paths…
- mode
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- projection
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- views
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- clip range
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- depth buffer
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- draw calls
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camera matrix ≠ renderer pixelsnear/far shape precision
Camera study failed.The renderer could not initialize.
Two-view modes use one canvas with scissor rectangles. Top-left mode makes canvas pixels the camera’s world units. Log-depth mode rebuilds the renderer because the depth option is constructor-level.
THREE.JS FOUNDATIONS / CAMERA MANUAL