MANUAL STUDY / GAMES + DATA PIPELINES

Make the loop teach you.

Eight representative labs cover model loading, animation clips, component game loops, input edges, follower state, LUT images, live CanvasTexture updates, and parsed grid data.

Preparing study—
Creating a focused, reproducible lesson…

Use keys 1–8 in animation mode. Player modes accept arrow keys and the on-stage touch controls. Data modes use deterministic local fixtures so the lifecycle stays inspectable.

AnimationMixer · CanvasTexture · Texture updates · Pinned manual sources

THREE.JS FOUNDATIONS / THE LOOP IS A CONTRACT