API STUDY / LEGACY SHADER PASSES

Read buffers become images.

A compact lab for the older WebGL/GLSL pass family: time-driven film, resolution-aware halftone, owned glitch displacement, and non-swapping save/texture passes.

Preparing study—

Creating a focused legacy pass graph…

The procedural scene is only a stable input. The evidence target is pass ownership, buffer routing, mutation, and disposal—not official asset or pixel parity.

THREE.JS FOUNDATIONS / PASS CONTRACTS