API STUDY / LEGACY SHADER PASSES
Read buffers become images.
A compact lab for the older WebGL/GLSL pass family: time-driven film, resolution-aware halftone, owned glitch displacement, and non-swapping save/texture passes.
Preparing study—
Creating a focused legacy pass graph…
- mode
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- family
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- passes
- 0
- swaps
- 0
- owned
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- detail
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—
Study failed.The lesson could not initialize.
The procedural scene is only a stable input. The evidence target is pass ownership, buffer routing, mutation, and disposal—not official asset or pixel parity.
THREE.JS FOUNDATIONS / PASS CONTRACTS