MANUAL STUDY / WEBXR INPUT
The ray is the interface.
Study the WebXR boundary without pretending a desktop browser is a headset: the same scene exposes renderer XR state, VR capability, look-to-select dwell, controller rays, and attach/restore behavior.
Preparing WebXR study—
Creating a WebGL2 scene with a desktop fallback…
- mode
- —
- XR API
- —
- immersive VR
- —
- controllers
- 0
- selection
- None
- dwell
- 0%
- ray
- —
- frames
- 0
session / desktop fallbackselection / —
WebXR study failed.The renderer could not initialize.
Immersive session support is detected, not fabricated. On this desktop, the fallback ray and explicit simulation controls verify the selection policy; actual headset/controller session behavior remains hardware-gated.
THREE.JS FOUNDATIONS / WEBXR INPUT