MANUAL STUDY / WEBXR INPUT

The ray is the interface.

Study the WebXR boundary without pretending a desktop browser is a headset: the same scene exposes renderer XR state, VR capability, look-to-select dwell, controller rays, and attach/restore behavior.

Preparing WebXR study—
Creating a WebGL2 scene with a desktop fallback…

Immersive session support is detected, not fabricated. On this desktop, the fallback ray and explicit simulation controls verify the selection policy; actual headset/controller session behavior remains hardware-gated.

WebGLRenderer XR · Raycaster · WebXR examples

THREE.JS FOUNDATIONS / WEBXR INPUT