THREE.JS / IMPLICIT SURFACE
Turn a field into a surface.
A native MarchingCubes object samples metaballs and boundary planes, then updates a dynamic geometry with normals and optional vertex colors.
ReadyWEBGL2 / MARCHING CUBES
Preparing the scalar field and polygonizer.
- material
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- resolution
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- vertices / triangles
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- field samples
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- sample avg / p95
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- lifecycle
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This route verifies native field population, live resolution/isolation/material mutation, dynamic polygonization, sampling, reset, and teardown. The official 12-material presentation, environment textures, exact animated blobs, GUI/Stats layout, device/backend matrix, and whole-example fidelity remain separate.
Sources: official Marching Cubes example · MarchingCubes source