GALLERY CONTRACT / WEBGL MATERIALS

One mesh, seven channel views.

The same displaced specimen can be inspected as lit standard color, normals, motion vectors, or Basic/RGBA/RGB/RG depth packing. Camera projection and material side remain independent switches.

Preparing study—

Creating material channel views…

This route preserves the source-backed material-channel contract with deterministic local geometry and maps. The official OBJ asset, exact page/pixel fidelity, Stats/gui presentation, device/compiler coverage, and whole-example fidelity remain unverified.

THREE.JS FOUNDATIONS / MATERIAL CHANNELS