GALLERY CONTRACT / WEBGL MATERIALS
One mesh, seven channel views.
The same displaced specimen can be inspected as lit standard color, normals, motion vectors, or Basic/RGBA/RGB/RG depth packing. Camera projection and material side remain independent switches.
Preparing study—
Creating material channel views…
- material
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- camera
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- side
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- channel
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- target
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- frame ms
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- sample avg/p95
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- owned
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Depth views use distinct packing policies; velocity uses current/previous projection-view and model matrices. The normal and standard views retain the local normal, AO, and displacement channel fixtures.
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This route preserves the source-backed material-channel contract with deterministic local geometry and maps. The official OBJ asset, exact page/pixel fidelity, Stats/gui presentation, device/compiler coverage, and whole-example fidelity remain unverified.
THREE.JS FOUNDATIONS / MATERIAL CHANNELS