THREE.JS / FOUNDATIONS 03
Light gives material a voice.
Physically based surfaces under one PMREM environment. Change the material model and tone mapping to see the renderer participate.
Read the materials walkthrough and exercises →surface model
tone mapping
- environment
- PMREM / room
- selected
- ceramic
- draw calls
- —
Hover a sphere · drag to orbit · press R to reset
Continue to glTF animation labLAB 03 / IMAGE-BASED LIGHTING