THREE.JS / FOUNDATIONS 03

Light gives material a voice.

Physically based surfaces under one PMREM environment. Change the material model and tone mapping to see the renderer participate.

Read the materials walkthrough and exercises →
surface model
tone mapping
environment
PMREM / room
selected
ceramic
draw calls
—

Hover a sphere · drag to orbit · press R to reset

Continue to glTF animation lab
LAB 03 / IMAGE-BASED LIGHTING