THREE.JS / WEBGL MORPH TARGETS

Horse morph targets.

The pinned gallery source loads Horse.glb with GLTFLoader, scales the first mesh, and advances its first clip through AnimationMixer. This contract keeps that loader, morph-target, camera, and animation ownership visible while adding bounded controls and teardown.

INITIALIZINGWEBGL2
Loading the pinned Horse.glb morph scene.
mesh
—
morph targets
—
clips
—
scale
—
camera radius
600
sample avg / p95
—

The official source uses a fixed-radius orbit, two directional lights, Stats, and its original page framing. Those presentation details, exact pixels, device/backend breadth, generalized performance, leak stress, and whole-example fidelity remain separate from this loader/morph runtime contract.

Sources: pinned official Horse example · GLTFLoader · AnimationMixer