THREE.JS / WEBGL MORPH TARGETS

Morph target sphere.

The pinned gallery source loads AnimatedMorphSphere.gltf, animates morph influence [1], and attaches a shared-geometry Points companion. This contract keeps that loader, target, point-cloud, light, and orbit ownership visible while adding bounded controls and teardown.

INITIALIZINGWEBGL2
Loading the source-shaped AnimatedMorphSphere graph.
mesh
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morph targets
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points
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clip
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influence [1]
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sample avg / p95
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The official source uses the remote AnimatedMorphSphere asset, two colored point lights, an ambient light, a disc sprite, OrbitControls, Stats, and its original page framing. This route uses an embedded deterministic glTF fixture and generated disc sprite because those official asset files are not present locally; exact pixels, asset provenance, device/backend breadth, generalized performance, leak stress, and whole-example fidelity remain separate.

Sources: pinned official sphere example · GLTFLoader · Points