THREE.JS / FOUNDATIONS 10
See the hidden buffers.
One scene render writes a color attachment and a normal attachment; the preview and readback paths make both buffers inspectable.
Initializing MRT—
Creating two color attachments…
attachment preview
- target
- —
- draw calls
- —
- cpu ms
- —
- gpu ms
- —
- pixel
- —
MRT initialization failed.
The renderer could not create multiple attachments.
One scene pass · two attachments · GPU timing depends on timestamp-query
LAB 10 / MRT + PERFORMANCE