THREE.JS / FOUNDATIONS 42
One world. Three viewpoints.
Compare explicit scissored passes with one ArrayCamera render call,
then inspect the FrustumArray visibility contract underneath both.
- path
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- sub-cameras
- —
- render calls
- —
- visible union
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- visible / view
- —
- cull ms
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- draw calls
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- viewport contract
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Initializing
—
multiview probe: —
Preparing three viewport-aware sub-cameras.
Click an object in a viewport to inspect which cameras can see it.
Drag to orbit the hero view · press R to reset
Continue to WebXR
Multiview rendering error
LAB 42 / MULTIVIEW