Impact turns one hull into many.
This native Ammo study follows the pinned break example: convex bodies own Bullet hulls, contact manifolds expose
applied impulse, and ConvexObjectBreaker replaces a hit object with inherited-velocity debris.
Preparing the native convex-fracture world...
- physics
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- bodies
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- breakable
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- fragments
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- fractures
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- steps
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- sample
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The source scene starts with two towers, a bridge, stones, and a convex mountain. The manual control invokes the same subdivision and velocity-inheritance path as a contact manifold over the fracture threshold.
ConvexObjectBreakersubdivide convex geometrybtConvexHullShapebind each fragment to BulletgetAppliedImpulse()read contact-manifold impactworld.stepSimulationadvance and synchronize bodiesDirect Ammo bindings are used because the installed AmmoPhysics helper does not expose contact-manifold fracture hooks.
Based on the pinned official Ammo break example. This is a native behavior lab with deterministic controls, not a claim of exact official page, texture, Stats, pixel, or whole-example fidelity.