A rope carries the motion.
This native Ammo study follows the pinned soft-body rope example: a 10-segment rope is anchored to a ball and a motorized arm inside a soft-rigid dynamics world.
Preparing the native soft-body rope world...
- physics
- -
- rigid bodies
- -
- rope nodes
- -
- anchors
- -
- motor
- 0.00
- steps
- 0
- sample
- -
Q/A also move the source-style arm motor. Step and sampling controls are deterministic so the rope state can be inspected without claiming exact official page or whole-example fidelity.
btSoftRigidDynamicsWorldsoft-body + rigid-body worldCreateRope10 segments / 11 nodesappendAnchorball and arm endpointsenableAngularMotorsource Q/A arm movementget_m_nodes().at(i)sync rope geometryDirect Ammo bindings are used because the installed AmmoPhysics helper does not expose soft-body creation or anchor APIs.
Based on the pinned official Ammo rope example. This is a native behavior lab with deterministic controls, not a claim of exact official page, texture, Stats, pixel, device/perf/stress, or whole-example fidelity.