THREE.JS / FOUNDATIONS 23
Find the pixel.
Three ways to turn a pointer into identity: geometric rays, indexed texture regions, and a one-pixel GPU ID pass.
- backend
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- pick path
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- hits / id
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- pick ms
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- selected
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Initializing
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Preparing local geometry and typed-array textures…
Click the scene to inspect the active picking contract.
Drag to orbit · click to pick · press R to reset
Continue to texture fundamentals
Picking lab error
LAB 23 / PICKING CONTRACTS