THREE.JS / POINTS / DYNAMIC BUFFER
Move the buffer.
The live position attribute owns dynamic GPU uploads while initialPosition preserves a stable CPU baseline. The route isolates the update contract from the official asset-heavy scene.
Loading dynamic pointsPreparing the deterministic position fixture.
- backend
- WebGL2
- particles
- —
- attributes
- —
- material
- —
- sprite
- —
- frames
- —
- position version
- —
- sample avg / p95
- NOT RUN
Official OBJ models, nine shared particle clones, postprocessing passes, Stats panel, exact page/pixel fidelity, compiler/device matrix, driver upload inspection, device-wide performance, native WebGPU parity, context-loss stress, and whole-example fidelity remain separate.