Stretch the glow.
BloomNode exposes its high-pass hook, so a bright-pass texture
can be sampled horizontally into a cinematic anamorphic flare.
Preparing the scene pass, reduced bloom targets, and custom high-pass function…
- backend
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- architecture
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- view
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- intensity
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- samples
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- frame ms
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The custom anamorphic high pass extracts bright pixels and samples them across the horizontal axis.
scene texture
custom Fn
48 samples
0.25×
graph 0
BloomNode extracts luminance, renders a bright pass, performs multi-mip separable blur, and returns a texture node for composition.
The official example replaces BloomNode's default high pass with a mirrored-repeat bright texture and a horizontal TSL sampling loop.
Derived from the official anamorphic example, BloomNode, RenderPipeline, and TSL docs. Use ?forceWebGL=1 to inspect the direct WebGL2 fallback.
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