THREE.JS / FOUNDATIONS 114

Bake the light, one sample at a time.

The official ProgressiveLightMap addon temporarily unwraps semi-static meshes into UV space, accumulates jittered lighting into two ping-pong targets, then puts the objects back into the world with a live lightmap.

Initializing Preparing renderer

Preparing the progressive lightmap accumulator…

Accumulation contractsemi-static geometry + jittered light
Buffer telemetry—
backend
—
addon
—
map size
—
lightmap meshes
—
UV1 packed
—
updates
—
buffer flips
—
last write
—
blend window
—
debug plane
—
draw calls
—
compile
—

The addon will allocate two accumulation targets after initialization.

Drag to orbit · scroll to dolly · press R to reset

Continue to custom shadow filtering
LAB 114 / PROGRESSIVE LIGHTMAP