THREE.JS / FOUNDATIONS 114
Bake the light, one sample at a time.
The official ProgressiveLightMap addon temporarily unwraps semi-static meshes into UV space, accumulates jittered lighting into two ping-pong targets, then puts the objects back into the world with a live lightmap.
Initializing
Preparing renderer
Preparing the progressive lightmap accumulator…
Accumulation contractsemi-static geometry + jittered light
Buffer telemetry—
- backend
- —
- addon
- —
- map size
- —
- lightmap meshes
- —
- UV1 packed
- —
- updates
- —
- buffer flips
- —
- last write
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- blend window
- —
- debug plane
- —
- draw calls
- —
- compile
- —
The addon will allocate two accumulation targets after initialization.
Drag to orbit · scroll to dolly · press R to reset
Continue to custom shadow filtering
Progressive lightmap error
LAB 114 / PROGRESSIVE LIGHTMAP