Recursive cubes on a reflective floor.
This lab isolates the official reflection boundary: instanced recursive tree cubes, a native ReflectorNode, TSL-driven cube deformation, and a render-pipeline blur/vignette pass.
Preparing the reflective floor, recursive cube field, and graph pipeline.
- backend
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- tree
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- reflection
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- pipeline
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- material
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- sample
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The recursive field and reflector graph will be compiled after the renderer is ready.
instanced attributes
ReflectorNode
effector uniforms
GaussianBlur + vignette
MeshStandardNodeMaterial
direct matte floor
The native lane keeps the recursive instancing, reflector capture, and render-pipeline composition inspectable.
WebGPU executes ReflectorNode and the TSL tree graph. Forced WebGL2 preserves the scene/lifecycle with a clearly labeled direct reference.
Derived from the official Reflection + Recursive Tree Cubes example. Use ?backend=webgl to inspect the explicit fallback.
The renderer could not create the study.