GALLERY CONTRACT / WEBGL POSTPROCESSING
Contact has a cost.
A native WebGL2 study of the higher-quality SAO path: the pass renders normals and depth, evaluates ambient occlusion, then applies a depth-limited blur before compositing.
Preparing study—
Creating the RenderPass → SAOPass → OutputPass graph…
- pipeline
- —
- output
- —
- targets
- —
- scale
- —
- frame ms
- —
- sample avg/p95
- —
- owned
- —
SAOPass owns the normal/depth target, SAO target, blur intermediate, and depth-limited blur materials; output selection stays separate from the source scene.
Study failed.The lesson could not initialize.
This procedural scene is a stable depth input. The selected evidence target is native SAOPass ownership and output behavior—not official assets, exact page/pixel parity, or whole-example fidelity.
THREE.JS FOUNDATIONS / SAO PASS