GALLERY CONTRACT / WEBGL POSTPROCESSING
Edges deserve a second look.
A native WebGL2 study of SMAA: the pass detects edges, computes area/search weights, and blends a resolved image before the final color output.
Preparing study—
Creating the RenderPass → SMAAPass → OutputPass graph…
- pipeline
- —
- pass
- —
- targets
- —
- density
- —
- frame ms
- —
- sample avg/p95
- —
- owned
- —
SMAAPass owns edge and weight render targets plus area/search lookup textures; it must run before OutputPass in the linear-sRGB composer sequence.
Study failed.The lesson could not initialize.
This procedural scene is a stable edge input. The selected evidence target is native SMAAPass ownership and output behavior—not official assets, exact page/pixel parity, or whole-example fidelity.
THREE.JS FOUNDATIONS / SMAA PASS